Three Kingdoms
The first DLC I worked on. Implimented the design made by senior designers, improved the games technology tree, created new skill trees for the new characters, and did all the camera introductions to all the factions.
My favorite Three Kingdoms DLC. I created a playable faction, rehauled the core gameplay of all the bandit factions, and made improvements to the games character system.
The first big map and culture expansion for Three Kingdoms. I made faction with a unique military loop, refined the new factions technology tree, created events and setup the victory conditions.
I have had a small and big part to play for all the Three Kingdoms DLC’s. I have helped out with the camera work for the game’s Dynasty mode, fix bugs, implimented smaller factions and correct missed elements.
Current Project
I have solely been working on the next big historical Total War game, which is still in-development and under NDA.
During this time I have been the main designer in charge of many core systems and designs. For the core military gamplay, to map design and to character system design.
Smaller Projects
A walking simulator about a man trying to escape his self-created isolation. I implimented the games art style, several levels and core gameplay.
Hidden Wolf was a Wolfenstein clone made in a game engine a buddy and I created during college.
An ambitious physis based game heavily inspired by “Humans Fall Flat” that turned into a multiplayer death match game.