Three Kingdoms Dynasty Mode

I did the camera intros for the dynasty mode for Three Kingdoms. I started working during the final week before devlock, so we didn’t have any resources other than what we could script. 

The intros were quite simple but effective. Before this, the player would just be taken to a pre-battle deployment that made the game feel more like a debug-version of the game. 

The intros were inspired by classic fighting movies where the hero and villian are eyeing each other up before one sides yields out and fighting commences. 

Watch the intro sequence here

Three Kingdoms - Mandate Of Heaven

I joined the project breifly to help fix some bugs, assist with the faction mechanic for Liu Chong’s Trophy system and impliment the design for the faction Tao Qian.

Liu Chong’s Trophy system was very similar to the work I had done on “A World Betrayed”. Where the player earns specific titles by performing specific deeds. Liu Chong’s trophies was exactly like this. I assisted with some ideas for the trophies and help impliment the scripts to facilitate it. 

The design for Tao Qian’s faction was all about his faction gaining increased powers and cost reductions to buildings as the chaos of the war around him rages. I help setup some of the systems and his political situation for one of the start dates of the game. 

The game can be bought here:
Total War: Three Kingdoms – Mandate Of Heaven

Three Kingdoms - Fates Divided

Was pulled in to work on the game for a month. Fixed varius bugs like the achivements not being activated and created the starting relationship being the characters. 

The game can be bought here:
Total War: Three Kingdoms – Fates Divided